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Not only that, but some characters have a secondary effect attached to their Guard, such as Milla's ability to summon Phantom Cubes and Neera's Focus power that increases her speed. While highly powerful or long-lasting attacks can't be Guarded against completely, a properly timed Guard will avoid most of the damage and soften the blow. No longer will you have to rely on your special move to avoid damage! By tapping the Guard button, your character will summon a split-second shield that can block or parry oncoming attacks. Gone are the days where you switched to Easy mode reluctantly to get past a troublesome boss - This time, your item loadout can tip the odds in your favor! You can also fill up your potion bottle with ingredients that modify specific parameters: Add more lives, alter attack damage, and more. Using collectable Gold Gems, you can buy items with a variety of effects, such as summoning a helpful shield orb at the beginning of the stage or transforming all item boxes into bombs.
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Instead of standard difficulty levels, Freedom Planet 2 introduces a flexible item system that lets you change the rules of the game to make certain stages easier or harder. They've graduated from coincidental world-savers into full-time heroes! Despite this, they've held on to the characteristics that made them lovable in Freedom Planet 1. It has been several years since the events of the first game, and the girls have undergone formal training in order to strengthen and refine their fighting abilities. Freedom Planet 2 is all about advancing and evolving our style into something truly distinguishable, and this should also be reflected in the appearance of the characters. The consequence? Well, we dare you to read an article about Freedom Planet that doesn't compare it to the exploits of a certain cobalt-tinted erinaceinae. The first Freedom Planet game had a low screen resolution as a nod to retro platforming, but as a result, the characters had to be drawn with exaggerated body proportions for easy readability. Lilac using the Dragon Boost in the Avian Museum stage. As friendships are tested, will the girls stand united when Bakunawa rises? War is imminent once again, but this time, the heroes are split between sides. Through her acts of vengeance, she holds a dark and terrible truth about Avalice's leaders that will change the history of the three kingdoms forever. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. With that said, there are significant differences between Adventure and Classic this time, so we encourage players to try both!Īn ancient terror has emerged from the depths of the ocean. With that in mind, Classic Mode is carrying over to the sequel. We understand that some players simply want to play a game without plot. We found that the number of players that preferred cutscenes was also split pretty evenly. We found that the players who did each of these things were split evenly down the middle, so we'll continue to keep catering to both playing styles! Like the first game, the stages will be open and varied enough to approach in two distinct ways: speedrun for the fastest time or explore to collect treasure. Fight with a variety of direction-based staff attacks, or use her Frost Arts to freeze, push, and impale foes! Summon a shield to deflect enemy attacks and create floating Phantom Cubes to augment her abilities! Climb up walls, wrap around with her special Jump Disc, or ride on her gravity-defying motorcycle! Whip enemies with her hair, dart like a comet with her Dragon Boost, or parrying attacks with the Blink Dash!Ĭarol: BRAWLER type. Neera Li, original an antagonist in the first game, returns as a fourth playable character. Lilac, Carol, and Milla will all be playable in this next installment and retain their signature abilities. This intense formula will not be changed. ~ Sabrina DiDuro What Carries Over From Freedom Planet 1įreedom Planet is all about momentum-based combat: navigating around smooth hills and slopes while knocking baddies away in different directions and speeds depending on how you hit them. With all of this in mind, we feel that we are ready to bid farewell to nostalgia and create a sequel that will define Freedom Planet's identity as a franchise.” We've learned what works and what doesn't, what's fun and what's frustrating, what we should expand on and what we can afford to lose. “The original Freedom Planet was modeled as a tribute to Sega Genesis platform games.
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